Abberant fighter
Abilities described below:
Molten blood heals per turn 5/100;
Tainted blood heals per enemy killed 15/100;
Spark creates projectiles while you walk, they are thrown in a random direction;
Red star creates projectiles over time that fly in direction of the clothest enemy;
Rock throw creates projectiles over time that fly in random horisontal direction;
Arrow creates projectiles over time that fly in random vertical direction;
Getting the same ability again makes it stronger (e.g. picking ability 3 times multiplies it's effect by 3 compared to it being picked only once)
https://pixabay.com/sound-effects/walking-on-gravel-38827/ is the source for the walking sound
Other assets are made by me. Sadly a bunch of them don't work on web for some reason.
Known bugs:
- Ability images are not loaded properly
- After the run ends (victory by killing all enemies or loss by dying) the "You win/You lost. Back to main meny" button does not appear
- Not all enemies have the correct image
- Only one projectile has the correct image
Non bugged images example:
Post jam TODOs:
- Fix web build in general
- Add native builds
- Add waves (to slowly introduce the player to enemies and give them more time to get some levels and abilities)
- Rebalance abilities
- Make hitboxes be more reasonable
Leave a comment
Log in with itch.io to leave a comment.