Abilities described below:

Molten blood heals per turn 5/100;

Tainted blood heals per enemy killed 15/100;

Spark creates projectiles while you walk, they are thrown in a random direction;

Red star creates projectiles over time that fly in direction of the clothest enemy;

Rock throw creates projectiles over time that fly in random horisontal direction;

Arrow creates projectiles over time that fly in random vertical direction;

Getting the same ability again makes it stronger (e.g. picking ability 3 times multiplies it's effect by 3 compared to it being picked only once)


https://pixabay.com/sound-effects/walking-on-gravel-38827/  is the source for the walking sound

Other assets are made by me. Sadly a bunch of them don't work on web for some reason.


Known bugs:

  • Ability images are not loaded properly
  • After the run ends (victory by killing all enemies or loss by dying) the "You win/You lost. Back to main meny" button does not appear
  • Not all enemies have the correct image
  • Only one projectile has the correct image

Non bugged images example:

Post jam TODOs:

  • Fix web build in general
  • Add native builds
  • Add waves (to slowly introduce the player to enemies and give them more time to get some levels and abilities)
  • Rebalance abilities
  • Make hitboxes be more reasonable


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